About Backgammon
Play backgammon against the computer at Easy, Normal or Hard, with or without the doubling cube. Your wins, losses and points are kept for each level.
Backgammon is a race for two players. Each of you has fifteen checkers that travel around the board in opposite directions, moved by the roll of two dice. Bring all fifteen into your home board, then bear them off. The first player to bear off every checker wins, and a doubling cube lets either player raise the stakes.
Also called: backgammon game, tables.
How to play Backgammon
- You play red and move your checkers counter-clockwise, from the top right, across the top, down, and along the bottom into your home board at the bottom right. Your opponent moves the opposite way.
- To start, each player rolls one die: the higher die moves first and plays both numbers. A tie is rolled again.
- On your turn, roll, then move one checker by the number on each die. Tap a checker to see its destinations (yellow), then tap one, or drag the checker there. One checker can use both dice.
- You can move to any point that is empty, has your own checkers, or has a single opposing checker. Landing on a single checker (a blot) hits it: it goes to the bar in the middle.
- Checkers on the bar must re-enter in the opponent’s home board before you move anything else.
- When all fifteen of your checkers are in your home board, you can bear them off into the tray. Press Done to end your turn; until then, Undo takes back a checker.
Rules
- A point with two or more of your opponent’s checkers is blocked. You can’t land on it, and you can’t land on it partway through a combined move either.
- You must use both dice if you can. If only one of them can be played, you must play the larger one when that’s possible.
- Doubles are played four times: a roll of 3–3 moves four 3s.
- Bearing off takes a checker from the point matching a die. A larger die can bear off from the highest occupied point, but only if no checker sits on a higher point.
- A win is worth 1 point. It’s a gammon (2 points) if the loser hasn’t borne off any checkers, and a backgammon (3 points) if the loser also still has a checker on the bar or in the winner’s home board.
- The doubling cube (switch it on or off in the toolbar): before rolling, a player can offer to double the stake. The opponent either takes, and then owns the cube and is the only one who can redouble, or drops and loses the current stake at once. The cube goes up to 64.
- If you can’t move at all, your turn passes.
Backgammon tips and strategy
- Make points, especially in your home board. Your 5 point and 4 point are the most valuable; a row of made points (a prime) traps your opponent’s back checkers.
- Avoid leaving blots where your opponent has direct shots (within six pips). Blots far back cost little when hit; blots near home cost a lot.
- Keep an eye on the pip count shown above the board. Ahead in the race, break contact and run. Behind, hold an anchor (a point in your opponent’s home board) and wait for a shot.
- Double when you are clearly ahead but could still lose: a good rule of thumb is about a 70% chance of winning. Take a double if you still win about one game in four.
- Don’t stack too many checkers on one point. Spread builders so your next roll can make new points.
Backgammon questions
How strong is the computer?
Easy plays loose, often picking a random legal move, and never doubles. Normal scores every possible play with an evaluation of the race, blots and the shots at them, made points, primes and anchors, with a little wobble on close calls. Hard looks one roll ahead, averaging your best reply over all 21 possible rolls, and handles the cube more carefully. In testing, Normal beats Easy more than nine games in ten, and Hard beats Normal about six in ten.
Why can’t I play the checker I want?
The rules make you use as much of the roll as possible. If a move would leave the other die unplayable when another move uses both, it isn’t allowed, and if only one die can be played, it must be the larger one. Only the legal starting checkers are ringed in yellow.
What do gammon and backgammon mean?
They are bigger wins. A gammon (double points) is winning before your opponent has borne off a single checker. A backgammon (triple) is a gammon where the loser still has a checker on the bar or in your home board. Both are multiplied by the doubling cube.
Can I play without the doubling cube?
Yes. Pick Cube off in the toolbar and every game is worth a plain 1, 2 or 3 points. Your points tally is kept per computer level either way.
Is my game saved?
Yes. The game is saved in your browser after every roll and move, so a reload carries on where you left off. Checkers moved but not yet confirmed with Done are not kept.
Is Backgammon free to play?
Yes. Backgammon on Kultured Arcade is completely free: no download, no account and nothing to buy. It runs in any modern browser on a phone, tablet or computer.
Do I need to download Backgammon?
No. It opens instantly in your browser and saves your progress on your device, so there is nothing to install and no sign-up.
Can I play Backgammon on my phone?
Yes. The game fits your screen and works with touch as well as a mouse and keyboard, on iPhone, Android, tablets and computers.
Can two people play Backgammon?
Yes. Choose Same screen and two players take turns on the same device.